
Train your custom Madness combatant for the endless trials of Arena Mode, building weapons from your own sick imagination to get through just one more wave of deranged assailants. The final level Mandatus should be a breeze with your new cool wand.MADNESS: Project Nexus is a third-person Run n’ Gun-slash-Beat’Em Up filled with arcade-style action and button-mashing brutality. Another recommendation is wearing the Casual Shoes item, as they reduce your flawed encumberance as Magiturge.


You'll want hirelings to take some hits for you in Hard Sell and Nexus Core facility, and I recommend a fire gem on your Wand for Fickle Friends, as Vampires are weak to fire. Now you can just keep getting Boon Tokens from Normal and Tough mode, buying each armor piece as it becomes available, maybe a Tome or something. The Plastic Wand can be modified to become stronger with the Crystal Ball next to The Gambler, but I'm no expert on that. Using your first Boon Token return to the pocket dimension to see The Gambler, at the top you will see a second tab for magical items, in the weapons category you should buy the True Plastic Wand, the Plastic Wand is fully automatic and requires only a short Dizzy to the player to refill ammunition. Completing this will be difficult, of course, but it will become easier when you earn that sweet reward Boon Token. For now just walk into HQ as normal and continue until we reach Pit Stop, we should play on Normal difficulty, unless you're real brave-like and you wanna play on Tough.

Following The Gambler into the wall portal will reveal a secret pocket dimension where him and many of him from different times are willing to sell you magical or exclusive items, but we don't need to be in there yet. To begin playing as Magiturge we start with a special intro cutscene, differing from the previous, with ominous messages in place of flavor text, and a character called "The Gambler" walking into a portal in the wall.
